Octane render 3.075/7/2023 ![]() manual.zip (extract to c4doctane directory) Updated Nvidia drivers(at least 37x.x(Cuda 8.0) - rollback to versions if you have much trouble with latest drivers Internet connection for activation, be sure that C4D and Octane will not be blocked by firewall and any antivirus software. Otherwise the plugin will not work and not appear in menus. So you can try to use C4D's save for multi-pass image until we get fix/update from MAXON. Saving of passes functionality in Octane RenderSettings is broken due a bug on R19 SDK. Fix: Help buttons in octane stuff to use offline/online manual Fix: Crash on R19 with deleting nodes in node editor Fix scatter: Wrong uv sampling on distribution of scatter with tiled mode So use transform nodes in textures for scaling. It may cause a small amount difference on results of illumination effect. Change: Internal diffuse color changed from gray to black for internal material of Light Tags. Triplanar node, single texture improvement. Fix: Triplanar bug on handling of initial channel. Better Camera MotionBlur processing for fixing some issue of CamMoblur detection. Fix: Broken "-exportORBX" commandline parameter. Initial colorID support for particles/scatter object. ![]() Fix unnecessary calculation on camera navigation. Scatter object: Animated/deformed objects support on distribution slot. ![]() Fix: Crashes with Meshno>3 on Object tag Node editor: Undo/redo update issue on embedded editor with node parameters New textures: InstanceColor, InstanceRange, Baking texture, UvwTransform texture. New InstanceColorID support for objects/particles/VertexColor tag(C4D/Alembic). Fixing the issue: viewtopic.php?f=30&t=63676 Update on material manager to avoid triggering restart of bake operation several times on baking_texture. You can find a detailed description of the new 3.07 features of Standalone in this thread: viewtopic.php?f=33&t=62395Ĭhanges of 3.07-R2(fixed version for HDR rotate) Here is new topic for version 3.07-R1 which is based on stable SDK(3.07).
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